StateMachine<TKey, TState>.InputBuffer.

StateMachine<TKey, TState>.

Buffer(TKey, TState, float) Method

Summary

Sets the Animancer.FSM.StateMachine`2.InputBuffer.Key, StateMachine<TState>.InputBuffer.State, and TimeOut.

Syntax

public void Buffer(TKey key, TState state, float timeOut)

Remarks

Doesn't actually attempt to enter the state until Update(float) is called.

Parameters

Name Type Description
key TKey
state TState
timeOut float

Return Value

Type Description
void