StateMachine<TKey, TState>.InputBuffer.

StateMachine<TKey, TState>.

InputBuffer(StateMachine<TKey, TState>) Constructor

Summary

Creates a new Animancer.FSM.StateMachine`2.InputBuffer for the specified `stateMachine`.

Syntax

public InputBuffer(StateMachine<TKey, TState> stateMachine)

Parameters

Name Type Description
stateMachine StateMachine<TKey, TState>

Return Value

Type Description
void