StateMachine<TKey, TState>.InputBuffer.

StateMachine<TKey, TState>.

Buffer(TKey, float) Method

Summary

If a state is registered with the `key`, this method calls Animancer.FSM.StateMachine`2.InputBuffer.Buffer(`0,`1,System.Single) and returns true. Otherwise it returns false.

Syntax

public bool Buffer(TKey key, float timeOut)

Remarks

Doesn't actually attempt to enter the state until Update(float) is called.

Parameters

Name Type Description
key TKey
timeOut float

Return Value

Type Description
bool