Summary
Called every time a `property` is drawn to find the relevant child properties and store them to be
used in Animancer.Editor.ManualMixerTransitionDrawer.GetPropertyHeight(UnityEditor.SerializedProperty,UnityEngine.GUIContent)
and Animancer.Editor.ManualMixerTransitionDrawer.OnGUI(UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent)
.
Syntax
protected virtual void GatherSubProperties(SerializedProperty property)
Parameters
Name |
Type |
Description |
property |
SerializedProperty |
|
Return Value