ActionState |
A Animancer.Examples.StateMachines.CharacterState which plays an animation then returns to idle. |
AttackState |
A Animancer.Examples.StateMachines.CharacterState which can perform Animancer.Examples.StateMachines.Weapon.AttackAnimations in sequence. |
BasicCharacterBrain |
Uses player input to control a Animancer.Examples.StateMachines.Character . |
Character |
A centralised group of references to the common parts of a character and a state machine for their actions.
|
CharacterParameters |
The parameters that control a Animancer.Examples.StateMachines.Character . |
CharacterState |
A state for a Animancer.Examples.StateMachines.CharacterState.Character . |
Equipment |
Manages the items equipped by a Animancer.Examples.StateMachines.Character . |
EquipState |
A Animancer.Examples.StateMachines.CharacterState which managed the currently equipped Animancer.Examples.StateMachines.EquipState.CurrentWeapon . |
FlinchState |
A Animancer.Examples.StateMachines.CharacterState which activates itself when the character takes damage. |
HealthPool |
Manages a character's health and damage received. |
IdleState |
A Animancer.Examples.StateMachines.CharacterState which plays an animation. |
MoveState |
A Animancer.Examples.StateMachines.CharacterState which moves the character according to their
Animancer.Examples.StateMachines.CharacterParameters.MovementDirection .
|
MovingCharacterBrain |
Uses player input to control a Animancer.Examples.StateMachines.Character . |
RootMotionRedirect |
Takes the root motion from the UnityEngine.Animator attached to the same UnityEngine.GameObject and applies
it to a UnityEngine.Rigidbody on a different object.
|
Weapon |
Holds various animations relating to the use of a weapon. In a real game, this class might have other details
like damage, damage type, weapon category, etc. It could also inherit from a base Item class for things like
weight, cost, and description.
|
WeaponsCharacterBrain |
Uses player input to control a Animancer.Examples.StateMachines.Character . |