Summary
Holds various animations relating to the use of a weapon. In a real game, this class might have other details
like damage, damage type, weapon category, etc. It could also inherit from a base Item class for things like
weight, cost, and description.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Examples .StateMachines - Base Types
-
- MonoBehaviour
graph BT
Type-->Base0["MonoBehaviour"]
Type["Weapon"]
class Type type-node
Syntax
[AddComponentMenu(Strings.ExamplesMenuPrefix + "Weapons - Weapon")]
[HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(StateMachines) + "/" + nameof(Weapon))]
public sealed class Weapon : MonoBehaviour
Examples
Attributes
| Type | Description |
|---|---|
| AddComponentMenu | |
| HelpURLAttribute |
Properties
| Name | Value | Summary |
|---|---|---|
| AttackAnimations | ClipTransition[] | |
| EquipAnimation | ClipTransition | |
| UnequipAnimation | ClipTransition |