This is the old Animancer v7.4 documentation. Click here for the latest version.

Animancer.Examples.InverseKinematics Namespace

Summary

Code for the Inverse Kinematics examples.

Class Types

Class Summary
IKPuppet Demonstrates how to use Unity's Inverse Kinematics (IK) system to move a character's limbs.
IKPuppetLookTarget An object for a character to look at using Inverse Kinematics (IK).
IKPuppetTarget An object for one of a character's limbs to aim at using Inverse Kinematics (IK).
MouseDrag Allows the user to drag any object with a collider around on screen with the mouse.
ObstacleTreadmill Spawns a bunch of obstacles and randomises them each time the target moves too far away.
RaycastFootIK Demonstrates how to use Unity's Inverse Kinematics (IK) system to adjust a character's feet according to the terrain they are moving over.
TransformResetter Records the positions and rotations of a set of objects so they can be returned later on.