WeaponsCharacterBrain Class

Summary

Uses player input to control a Animancer.Examples.StateMachines.Character.
Assembly
Animancer.dll
Namespace
Animancer.Examples.StateMachines
Base Types
  • MonoBehaviour
graph BT Type-->Base0["MonoBehaviour"] Type["WeaponsCharacterBrain"] class Type type-node

Syntax

[AddComponentMenu(Strings.ExamplesMenuPrefix + "Weapons - Weapons Character Brain")]
[HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(StateMachines) + "/" + nameof(WeaponsCharacterBrain))]
public sealed class WeaponsCharacterBrain : MonoBehaviour

Examples

Weapons

Attributes

Type Description
AddComponentMenu
HelpURLAttribute