RootMotionRedirect Class

Summary

Takes the root motion from the UnityEngine.Animator attached to the same UnityEngine.GameObject and applies it to a UnityEngine.Rigidbody on a different object.
Assembly
Animancer.dll
Namespace
Animancer.Examples.StateMachines
Base Types
  • MonoBehaviour
graph BT Type-->Base0["MonoBehaviour"] Type["RootMotionRedirect"] class Type type-node

Syntax

[AddComponentMenu(Strings.ExamplesMenuPrefix + "Brains - Root Motion Redirect")]
[HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(StateMachines) + "/" + nameof(RootMotionRedirect))]
public sealed class RootMotionRedirect : MonoBehaviour

Examples

Weapons

Attributes

Type Description
AddComponentMenu
HelpURLAttribute