Summary
Called when this object is damaged by something.
Spawns an explosion and releases this missile back to its
Weaver.ObjectPool`1.
- Assembly
- Weaver
.dll - Namespace
- Weaver
.Examples - Containing Type
- Missile
Syntax
public void OnTakeDamage(IDealDamage source, int pointValue)
Parameters
| Name | Type | Description |
|---|---|---|
| source | IDealDamage | |
| pointValue | int |
Return Value
| Type | Description |
|---|---|
| void |