Summary
Called when this object is damaged by something.
Spawns an explosion and releases this missile back to its
Weaver.ObjectPool`1
.
- Assembly
- Weaver
.dll - Namespace
- Weaver
.Examples - Containing Type
- Missile
Syntax
public void OnTakeDamage(IDealDamage source, int pointValue)
Parameters
Name | Type | Description |
---|---|---|
source | IDealDamage | |
pointValue | int |
Return Value
Type | Description |
---|---|
void |