Summary
The movement speed specified in
Weaver.Examples.Missile.Fire(Weaver.Examples.IDealDamage,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Boolean)
is multiplied by this value.- Assembly
- Weaver
.dll - Namespace
- Weaver
.Examples - Containing Type
- Missile
Syntax
public float SpeedMultiplier { get; set; }
Value
Type | Description |
---|---|
float |