Mobile Idle

The MobileIdleState is even simpler than the base IdleState because it Inherits all of the base functionality, so all it needs to do is override the CharacterState.MovementSpeedMultiplier to use a Serialized Field:

public class MobileIdleState : IdleState
    [SerializeField, Range(0, 1)]
    [Tooltip("The multiple of the character's regular speed at which they can move while in this state")]
    private float _MovementSpeedMultiplier = 1;

    public override float MovementSpeedMultiplier => _MovementSpeedMultiplier;

This allows the Gobbat enemy to play a single Idle animation like a Maw Flower, but also to move around while doing so.