- Open the Animancer Tools window (Window/Animations/Animancer Tools).
- Go to the
Generate Sprite Animationstool.
- Select the Sprite Atlas (or whatever individual sprites you want to generate animations for).
- The default
New Animation Frame Rateof
12is a good speed for these sprites.
- This will create animations by grouping the selected sprites according to their names.
- Select any of the generated animations that should be looping (such as Idle and Run animations) and enable their
Loop Timetoggle in the Inspector.
Without that tool, you would need to use Unity's inbuilt Drag and Drop method on each group of sprites manually.
Those animations are now ready to use in Animancer.