Summary
Uses
UnityEditor.EditorGUILayout.GetControlRect(System.Boolean,System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])
to allocate a UnityEngine.GUILayout
UnityEngine.Rect
for a control.
- Assembly
- Kybernetik
.InspectorGadgets .Editor .dll - Namespace
- InspectorGadgets
.Editor - Containing Type
- AutoPrefs
Syntax
public static Rect GetControlRect()
Return Value
Type | Description |
---|---|
Rect |