Summary
Uses
UnityEditor.EditorGUILayout.GetControlRect(System.Boolean,System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])
to allocate a UnityEngine.GUILayout UnityEngine.Rect for a control.
- Assembly
- Kybernetik
.InspectorGadgets .Editor .dll - Namespace
- InspectorGadgets
.Editor - Containing Type
- AutoPrefs
Syntax
public static Rect GetControlRect()
Return Value
| Type | Description |
|---|---|
| Rect |