Transition<TState>.

MaximumLength Property

Summary

The maximum expected value of the Animancer.AnimancerState.Length.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
Transition<TState>

Syntax

public abstract float MaximumLength { get; }

Remarks

In a Animancer.ClipState this is equal to the UnityEngine.AnimationClip.length but the actual length can vary depending on the current parameters in states like Animancer.LinearMixerState and Animancer.ControllerState.

Value

Type Description
float