Summary
[
UnityEngine.SerializeField
]
Determines how fast the animation plays (1x = normal speed, 2x = double speed).
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- Transition
<TState>
Syntax
public float Speed { get; set; }
Remarks
This sets the
Animancer.AnimancerNodeBase.Speed
when this transition is played.
Value
Type | Description |
---|---|
float |