Transition<TState>.

Speed Property

Summary

[UnityEngine.SerializeField] Determines how fast the animation plays (1x = normal speed, 2x = double speed).
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
Transition<TState>

Syntax

public float Speed { get; set; }

Remarks

This sets the Animancer.AnimancerNodeBase.Speed when this transition is played.

Value

Type Description
float