Summary
[
UnityEngine.SerializeField
]
The Animancer.SoloAnimation.Time
of this state as a portion of the UnityEngine.AnimationClip.length
,
meaning the value goes from 0 to 1 as it plays from start to end,
regardless of how long that actually takes.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- SoloAnimation
Syntax
public float NormalizedTime { get; set; }
Remarks
This value will continue increasing after the animation passes the end of its length
and it will either freeze in place or start again from the beginning according to
whether it's looping or not.
The fractional part of the value (
NormalizedTime % 1
) is the percentage (0-1)
of progress in the current loop while the integer part ((int)NormalizedTime
)
is the number of times the animation has been looped.
Value
Type | Description |
---|---|
float |