SoloAnimation.

Clip Property

Summary

[UnityEngine.SerializeField] The UnityEngine.AnimationClip that will be played.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
SoloAnimation

Syntax

public AnimationClip Clip { get; set; }

Remarks

If you need to set this value at runtime then it may be more efficient to use a proper Animancer.AnimancerComponent because Animancer.SoloAnimation is only optimized to play one animation. Changing this property will destroy and recreate the entire UnityEngine.Playables.PlayableGraph instead of just creating a new UnityEngine.Animations.AnimationClipPlayable and reusing it whenever the same clip is played.

Value

Type Description
AnimationClip