Summary
[
UnityEngine.SerializeField] The UnityEngine.AnimationClip that will be played.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- SoloAnimation
Syntax
public AnimationClip Clip { get; set; }
Remarks
If you need to set this value at runtime then it may be more efficient to use a proper
Animancer.AnimancerComponent because Animancer.SoloAnimation is only optimized
to play one animation. Changing this property will destroy and recreate the entire
UnityEngine.Playables.PlayableGraph instead of just creating a new UnityEngine.Animations.AnimationClipPlayable
and reusing it whenever the same clip is played.
Value
| Type | Description |
|---|---|
| AnimationClip |