Summary
[
UnityEngine.SerializeField
]
The number of seconds that have passed since the start of the animation.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- SoloAnimation
Syntax
public float Time { get; set; }
Remarks
This value will continue increasing after the animation passes the end of its length
and it will either freeze in place or start again from the beginning according to
whether it's looping or not.
Value
Type | Description |
---|---|
float |