SoloAnimation.

Time Property

Summary

[UnityEngine.SerializeField] The number of seconds that have passed since the start of the animation.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
SoloAnimation

Syntax

public float Time { get; set; }

Remarks

This value will continue increasing after the animation passes the end of its length and it will either freeze in place or start again from the beginning according to whether it's looping or not.

Value

Type Description
float