Summary
Calls
Animancer.FSM.IState.OnExitState
on the Animancer.FSM.IStateMachine.CurrentState
then changes it to the
specified `state` and calls Animancer.FSM.IState.OnEnterState
on it.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.FSM - Containing Type
- IStateMachine
Syntax
void ForceSetState(Object state)
Remarks
This method does not check
Animancer.FSM.IState.CanExitState
or
Animancer.FSM.IState.CanEnterState
. To do that, you should use Animancer.FSM.IStateMachine.TrySetState(System.Object)
instead.
Parameters
Name | Type | Description |
---|---|---|
state | Object |
Return Value
Type | Description |
---|---|
void |