Serialization.

ForEachTarget(SerializedProperty, Action<SerializedProperty>, string) Method

Summary

Executes the `action` once with a new UnityEditor.SerializedProperty for each of the UnityEditor.SerializedObject.targetObjects. Or if there is only one target, it uses the `property`.
Assembly
Animancer.dll
Namespace
Animancer.Editor
Containing Type
Serialization

Syntax

public static void ForEachTarget(this SerializedProperty property, Action<SerializedProperty> function, string undoName = "Inspector")

Parameters

Name Type Description
property SerializedProperty
function Action<SerializedProperty>
undoName string

Return Value

Type Description
void