Summary
Determines the
Animancer.Editor.AnimationBindings.MatchType representing the properties animated by the `state`
in comparison to the properties that actually exist on the target
Animancer.Editor.AnimationBindings.BindingData.GameObject
and its children.
Also compiles a `message` explaining the differences if that parameter is not null.
Syntax
public AnimationBindings.MatchType GetMatchType(Animator animator, AnimancerState state, StringBuilder message, bool forceGather = true)
Parameters
| Name |
Type |
Description |
| animator |
Animator |
|
| state |
AnimancerState |
|
| message |
StringBuilder |
|
| forceGather |
bool |
|
Return Value