Summary
[Editor-Only] [Pro-Only]
An
UnityEditor.EditorWindow with various utilities for managing sprites and generating animations.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Editor .Tools - Base Types
-
- EditorWindow
graph BT
Type-->Base0["EditorWindow"]
Type["AnimancerToolsWindow"]
class Type type-node
Syntax
public sealed class AnimancerToolsWindow : EditorWindow
Remarks
Documentation:
Animancer Tools
Fields
| Name | Constant Value | Summary |
|---|---|---|
| Name | Animancer Tools |
The display name of this window.
static
|
Properties
| Name | Value | Summary |
|---|---|---|
| Instance | AnimancerToolsWindow |
The singleton instance of this window.
static
|
Methods
| Name | Value | Summary |
|---|---|---|
| BeginChangeCheck |
void |
Calls
UnityEditor.EditorGUI.BeginChangeCheck.static
|
| Create |
ReorderableList |
Creates and initializes a new
UnityEditorInternal.ReorderableList.static
|
| Create |
ReorderableList |
Creates and initializes a new
UnityEditorInternal.ReorderableList for UnityEngine.Sprites.static
|
| Create |
ReorderableList |
Creates a new
UnityEditorInternal.ReorderableList for strings.static
|
| Create |
ReorderableList |
Creates a new
UnityEditorInternal.ReorderableList for strings.static
|
| EndChangeCheck |
bool |
Calls
UnityEditor.EditorGUI.EndChangeCheck and Animancer.Editor.Tools.AnimancerToolsWindow.RecordUndo if it returned true.static
|
| EndChangeCheck |
bool |
Calls
Animancer.Editor.Tools.AnimancerToolsWindow.EndChangeCheck and sets the field = value if it returned true.static
|
| Find |
SerializedProperty |
Returns the
UnityEditor.SerializedProperty which represents the specified `tool`. |
| Open |
void |
Opens the
Animancer.Editor.Tools.AnimancerToolsWindow.static
|
| Open |
void |
Opens the
Animancer.Editor.Tools.AnimancerToolsWindow showing the specified `tool`.static
|
| RecordUndo |
void |
Calls
UnityEditor.Undo.RecordObject(UnityEngine.Object,System.String) for this window.static
|
| Repaint |
void |
Causes the
Animancer.Editor.Tools.AnimancerToolsWindow.Instance to redraw its GUI.static
|