RemapAnimationBindingsTool Class

Summary

[Editor-Only] [Pro-Only] A Animancer.Editor.Tools.AnimancerToolsWindow.Tool for changing which bones an UnityEngine.AnimationClips controls.
graph BT Type-->Base0["AnimationModifierTool"] click Base0 "/animancer/api/Animancer.Editor.Tools/AnimationModifierTool" Base0-->Base1["AnimancerToolsWindow.Tool"] click Base1 "/animancer/api/Animancer.Editor.Tools/Tool" Base1-->Base2["Object"] Type-.->Interface0["IComparable<AnimancerToolsWindow.Tool>"] Type["RemapAnimationBindingsTool"] class Type type-node

Syntax

[Serializable]
public class RemapAnimationBindingsTool : AnimationModifierTool, 
    IComparable<AnimancerToolsWindow.Tool>

Remarks

Documentation: Remap Animation Bindings

Attributes

Type Description
SerializableAttribute

Properties

Name Value Summary
Animation AnimationClip
The currently selected UnityEngine.AnimationClip asset.
Inherited from AnimationModifierTool
DisplayOrder int
Lower numbers display first.
HelpIcon Texture
The help icon image used in the tool header.
static
HelpURL string
The URL for the help button in the header to open.
Instructions string
The usage instructions to display at the top of this tool.
IsExpanded bool
Is the body of this tool currently visible?
IsVisible bool
Is this tool currently visible?
Name string
The display name of this tool.

Methods

Name Value Summary
CompareTo(AnimancerToolsWindow.Tool) int
Compares the Animancer.Editor.Tools.AnimancerToolsWindow.Tool.DisplayOrder to put lower numbers first.
DoBodyGUI() void
DoGUI() void
Draws the GUI for this tool.
DoHeaderGUI() void
Draws the Header GUI for this tool which is displayed regardless of whether it is expanded or not.
HandleDragAndDropIntoList<T>(Rect, IList<T>, bool, Func<T, bool>) void
Adds any objects dropped in the `area` to the `list`.
Modify(AnimationClip) void
Override this to apply the desired modifications to the `animation` before it is saved.
OnAnimationChanged() void
Called whenever the selected Animancer.Editor.Tools.AnimationModifierTool.Animation changes.
OnDisable() void
Called by Animancer.Editor.Tools.AnimancerToolsWindow.OnDisable.
OnEnable(int) void
OnSelectionChanged() void
Called whenever the UnityEditor.Selection changes.
Inherited from AnimationModifierTool
SaveAs() bool
Calls Animancer.Editor.Tools.AnimancerToolsWindow.Tool.SaveModifiedAsset``1(System.String,System.String,``0,System.Action{``0}) on the animation.
Inherited from AnimationModifierTool
SaveModifiedAsset<T>(string, string, T, Action<T>) bool
Asks the user where they want to save a modified asset, calls `modify` on it, and saves it.
static