Summary
Demonstrates how to use Unity's Inverse Kinematics (IK) system to move a character's limbs.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Examples .InverseKinematics - Base Types
-
- MonoBehaviour
graph BT
Type-->Base0["MonoBehaviour"]
Type["IKPuppet"]
class Type type-node
Syntax
[AddComponentMenu(Strings.ExamplesMenuPrefix + "Inverse Kinematics - IK Puppet")]
[HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(InverseKinematics) + "/" + nameof(IKPuppet))]
public sealed class IKPuppet : MonoBehaviour
Examples
Attributes
Type | Description |
---|---|
AddComponentMenu | |
HelpURLAttribute |