Summary
Demonstrates how to use Unity's Inverse Kinematics (IK) system to adjust a character's feet according to the
terrain they are moving over.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Examples .InverseKinematics - Base Types
-
- MonoBehaviour
graph BT
Type-->Base0["MonoBehaviour"]
Type["RaycastFootIK"]
class Type type-node
Syntax
[AddComponentMenu(Strings.ExamplesMenuPrefix + "Inverse Kinematics - Raycast Foot IK")]
[HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(InverseKinematics) + "/" + nameof(RaycastFootIK))]
public sealed class RaycastFootIK : MonoBehaviour
Examples
Attributes
Type | Description |
---|---|
AddComponentMenu | |
HelpURLAttribute |
Properties
Name | Value | Summary |
---|---|---|
ApplyAnimatorIK | bool |
Public property for a UI Toggle to enable or disable the IK.
|