Summary
If set to true: the instance will be created with its
UnityEngine.GameObject.activeSelf
set to false.
Only works for UnityEngine.GameObject
s and UnityEngine.Component
s.
- Assembly
- Weaver
.dll - Namespace
- Weaver
- Containing Type
- Asset
Instance Attribute
Syntax
public bool StartInactive { get; set; }
Value
Type | Description |
---|---|
bool |