Summary
If set to true: the instance will be created with its
UnityEngine.GameObject.activeSelf set to false.
Only works for UnityEngine.GameObjects and UnityEngine.Components.
- Assembly
- Weaver
.dll - Namespace
- Weaver
- Containing Type
- Asset
Instance Attribute
Syntax
public bool StartInactive { get; set; }
Value
| Type | Description |
|---|---|
| bool |