Summary
Saves `asset` as a texture at `assetPath`.
- Assembly
- Weaver
.dll - Namespace
- Weaver
.Editor .Procedural - Containing Type
- TextureGenerator
Syntax
public override void Save(ref Object obj, string assetPath, out bool hasSubAssets)
Parameters
Name | Type | Description |
---|---|---|
obj | Object | |
assetPath | string | |
hasSubAssets | bool |
Return Value
Type | Description |
---|---|
void |