HitTrigger.

HitLayers Property

Summary

The physics layers targeted by attacks.
Assembly
PlatformerGameKit.dll
Namespace
PlatformerGameKit
Containing Type
HitTrigger

Syntax

public static int HitLayers { get; }

Remarks

This value is automatically determined based on the layer of the PlatformerGameKit.HitTrigger prefab.

In the example scenes which use the default layers, this mask will simply include all layers. But when the UnityEngine.Physics2D collision matrix is properly configured the PlatformerGameKit.HitTrigger should be on a layer that only interacts with a few other layers so that hit queries don't waste performance considering objects that can't receive hits (such as platforms and other static parts of the environment).

Value

Type Description
int