CharacterBody2D.

GripAngle Property

Summary

The largest angle that a contact point can have between the local up and its normal to be considered a PlatformerGameKit.Characters.CharacterBody2D.GroundContact and set PlatformerGameKit.Characters.CharacterBody2D.IsGrounded to true.

Syntax

public virtual float GripAngle { get; set; }

Value

Type Description
float