Summary
The largest angle that a contact point can have between the local up and its normal to be considered a
PlatformerGameKit.Characters.CharacterBody2D.GroundContact
and set PlatformerGameKit.Characters.CharacterBody2D.IsGrounded
to true.
- Assembly
- PlatformerGameKit
.dll - Namespace
- PlatformerGameKit
.Characters - Containing Type
- CharacterBody2D
Syntax
public virtual float GripAngle { get; set; }
Value
Type | Description |
---|---|
float |