Summary
Enabling this adds a small performance cost to more reliably prevent the object from moving into areas
where it doesn't quite fit. Otherwise attempting to move into such an area can cause it to jitter back and
forth.
- Assembly
- PlatformerGameKit
.dll - Namespace
- PlatformerGameKit
.Characters - Containing Type
- BoxCharacterBody2D
Syntax
public bool VerifyAvailableSpace { get; }
Value
Type | Description |
---|---|
bool |