Summary
Adds the `node` and all of its children to the `list` (recursively).
- Assembly
- PlatformerGameKit
.dll - Namespace
- PlatformerGameKit
.BehaviourTrees - Containing Type
- Behaviour
Tree Utilities
Syntax
public static void GetChildren(this IBehaviourNode node, List<IBehaviourNode> list)
Parameters
Name | Type | Description |
---|---|---|
node | IBehaviourNode | |
list | List |
Return Value
Type | Description |
---|---|
void |