Summary
Adds the `node` and all of its children to the `list` (recursively).
		- Assembly
 - PlatformerGameKit
.dll  - Namespace
 - PlatformerGameKit
.BehaviourTrees  - Containing Type
 - Behaviour
Tree Utilities  
Syntax
public static void GetChildren(this IBehaviourNode node, List<IBehaviourNode> list)
	Parameters
| Name | Type | Description | 
|---|---|---|
| node | IBehaviourNode | |
| list | List | 
						
Return Value
| Type | Description | 
|---|---|
| void |