Summary
Adds the `node` and all of its children to the `list` (recursively).
- Assembly
- PlatformerGameKit
.dll - Namespace
- PlatformerGameKit
.BehaviourTrees - Containing Type
- Behaviour
Tree Utilities
Syntax
public static void GetChildren(this IBehaviourNode node, List<IBehaviourNode> list)
Parameters
| Name | Type | Description |
|---|---|---|
| node | IBehaviourNode | |
| list | List |
Return Value
| Type | Description |
|---|---|
| void |