Summary
A
FlexiMotion.Modifiers.FlexiMotionModifier which immediately updates the simulation several times on startup.- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
.Modifiers - Interfaces
- Base Types
-
- MonoBehaviour
- FlexiMotionModifier
graph BT
Type-->Base0["FlexiMotionModifier"]
click Base0 "/flexi-motion/api/FlexiMotion.Modifiers/FlexiMotionModifier"
Base0-->Base1["MonoBehaviour"]
Type-.->Interface0["IFlexiMotionModifier"]
click Interface0 "/flexi-motion/api/FlexiMotion.Modifiers/IFlexiMotionModifier"
Type-.->Interface1["IOnValidate"]
click Interface1 "/flexi-motion/api/FlexiMotion/IOnValidate"
Type-.->Interface2["JobModifierGroup.IOnInitialize"]
click Interface2 "/flexi-motion/api/FlexiMotion.Modifiers/IOnInitialize"
Type["PreWarmModifier"]
class Type type-node
Syntax
[AddComponentMenu(FMStrings.ModifiersMenuPrefix + "Pre-Warm Modifier")]
[HelpURL(FMStrings.DocsURLs.ModifiersAPIDocumentation + "/" + nameof(PreWarmModifier))]
[DefaultExecutionOrder(ExecutionTime)]
public class PreWarmModifier : FlexiMotionModifier, IFlexiMotionModifier, IOnValidate,
JobModifierGroup.IOnInitialize
Attributes
| Type | Description |
|---|---|
| AddComponentMenu | |
| HelpURLAttribute | |
| Default |
Fields
| Name | Constant Value | Summary |
|---|---|---|
| ExecutionTime | 5000 |
Execute after other modifiers register and initialize.
static
|
| TargetFieldName | _Target |
The name of the serialized backing field of
FlexiMotion.Modifiers.FlexiMotionModifier.Target.Inherited from FlexiMotionModifier
static
|
Properties
| Name | Value | Summary |
|---|---|---|
| DeltaTime | float |
[
UnityEngine.SerializeField]
The delta time value to use. If 0, the standard UnityEngine.Time.fixedDeltaTime will be used.
|
| DeltaTime | float |
The
FlexiMotion.FlexiMotionRuntime.DeltaTime.Inherited from FlexiMotionModifier
|
| Iterations | int |
[
UnityEngine.SerializeField] The number of iterations to execute. |
| Target | FlexiMotionComponent |
Inherited from FlexiMotionModifier
|
Methods
| Name | Value | Summary |
|---|---|---|
| Disable |
bool |
Registers this modifier in the given
FlexiMotion.Modifiers.JobModifierGroup. |
| Enable |
void |
Registers this modifier in the given
FlexiMotion.Modifiers.JobModifierGroup. |
| GetUsedBones |
IEnumerable |
Returns the objects that are used by this modifier.
Inherited from FlexiMotionModifier
|
| OnDisable |
void |
Calls
FlexiMotion.Modifiers.FlexiMotionModifier.Disable(FlexiMotion.Modifiers.JobModifierGroup) if the FlexiMotion.Modifiers.FlexiMotionModifier.Target is set.Inherited from FlexiMotionModifier
|
| OnEnable |
void |
Calls
FlexiMotion.Modifiers.FlexiMotionModifier.Enable(FlexiMotion.Modifiers.JobModifierGroup) if the FlexiMotion.Modifiers.FlexiMotionModifier.Target is set.Inherited from FlexiMotionModifier
|
| OnInitialize |
JobHandle |
A job modifier which runs when the simulation is initialized.
|
| OnValidate |
void |
Tries to find a
FlexiMotion.Modifiers.FlexiMotionModifier.Target if none was assigned. |
Extension Methods
| Name | Value | Summary |
|---|---|---|
| LogTemp |
T |
Debug.Log(message, context) with an [System.ObsoleteAttribute] warning so you remember
to remove any calls.
From FMUtilities
|
| SafeGetHashCode |
int |
Uses
System.Collections.Generic.EqualityComparer`1.Default to get a hash code.From FMUtilities
|