Summary
A
FlexiMotion.Modifiers.FlexiMotionModifier
which immediately updates the simulation several times on startup.- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
.Modifiers - Interfaces
- Base Types
-
- MonoBehaviour
- FlexiMotionModifier
graph BT
Type-->Base0["FlexiMotionModifier"]
click Base0 "/flexi-motion/api/FlexiMotion.Modifiers/FlexiMotionModifier"
Base0-->Base1["MonoBehaviour"]
Type-.->Interface0["IFlexiMotionModifier"]
click Interface0 "/flexi-motion/api/FlexiMotion.Modifiers/IFlexiMotionModifier"
Type-.->Interface1["IOnValidate"]
click Interface1 "/flexi-motion/api/FlexiMotion/IOnValidate"
Type-.->Interface2["JobModifierGroup.IOnInitialize"]
click Interface2 "/flexi-motion/api/FlexiMotion.Modifiers/IOnInitialize"
Type["PreWarmModifier"]
class Type type-node
Syntax
[AddComponentMenu(FMStrings.ModifiersMenuPrefix + "Pre-Warm Modifier")]
[HelpURL(FMStrings.DocsURLs.ModifiersAPIDocumentation + "/" + nameof(PreWarmModifier))]
[DefaultExecutionOrder(ExecutionTime)]
public class PreWarmModifier : FlexiMotionModifier, IFlexiMotionModifier, IOnValidate,
JobModifierGroup.IOnInitialize
Attributes
Type | Description |
---|---|
AddComponentMenu | |
HelpURLAttribute | |
Default |
Fields
Name | Constant Value | Summary |
---|---|---|
ExecutionTime | 5000 |
Execute after other modifiers register and initialize.
static
|
TargetFieldName | _Target |
The name of the serialized backing field of
FlexiMotion.Modifiers.FlexiMotionModifier.Target .Inherited from FlexiMotionModifier
static
|
Properties
Name | Value | Summary |
---|---|---|
DeltaTime | float |
[
UnityEngine.SerializeField ]
The delta time value to use. If 0, the standard UnityEngine.Time.fixedDeltaTime will be used.
|
DeltaTime | float |
The
FlexiMotion.FlexiMotionRuntime.DeltaTime .Inherited from FlexiMotionModifier
|
Iterations | int |
[
UnityEngine.SerializeField ] The number of iterations to execute. |
Target | FlexiMotionComponent |
Inherited from FlexiMotionModifier
|
Methods
Name | Value | Summary |
---|---|---|
Disable |
bool |
Registers this modifier in the given
FlexiMotion.Modifiers.JobModifierGroup . |
Enable |
void |
Registers this modifier in the given
FlexiMotion.Modifiers.JobModifierGroup . |
GetUsedBones |
IEnumerable |
Returns the objects that are used by this modifier.
Inherited from FlexiMotionModifier
|
OnDisable |
void |
Calls
FlexiMotion.Modifiers.FlexiMotionModifier.Disable(FlexiMotion.Modifiers.JobModifierGroup) if the FlexiMotion.Modifiers.FlexiMotionModifier.Target is set.Inherited from FlexiMotionModifier
|
OnEnable |
void |
Calls
FlexiMotion.Modifiers.FlexiMotionModifier.Enable(FlexiMotion.Modifiers.JobModifierGroup) if the FlexiMotion.Modifiers.FlexiMotionModifier.Target is set.Inherited from FlexiMotionModifier
|
OnInitialize |
JobHandle |
A job modifier which runs when the simulation is initialized.
|
OnValidate |
void |
Tries to find a
FlexiMotion.Modifiers.FlexiMotionModifier.Target if none was assigned. |
Extension Methods
Name | Value | Summary |
---|---|---|
LogTemp |
T |
Debug.Log(message, context) with an [System.ObsoleteAttribute ] warning so you remember
to remove any calls.
From FMUtilities
|
SafeGetHashCode |
int |
Uses
System.Collections.Generic.EqualityComparer`1.Default to get a hash code.From FMUtilities
|