Summary
[
		UnityEngine.SerializeField]
    The delta time value to use. If 0, the standard UnityEngine.Time.fixedDeltaTime will be used.
    - Assembly
 - FlexiMotion
.dll  - Namespace
 - FlexiMotion
.Modifiers  - Containing Type
 - PreWarmModifier
 
Syntax
public float DeltaTime { get; }
	Value
| Type | Description | 
|---|---|
| float |