Summary
[
UnityEngine.SerializeField]
The delta time value to use. If 0, the standard UnityEngine.Time.fixedDeltaTime will be used.
- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
.Modifiers - Containing Type
- PreWarmModifier
Syntax
public float DeltaTime { get; }
Value
| Type | Description |
|---|---|
| float |