Summary
[
UnityEngine.SerializeReference
]
The Animancer.ITransition
wrapped by this UnityEngine.ScriptableObject
.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- TransitionAsset
<TTransition>
Syntax
public TTransition Transition { get; set; }
Remarks
WARNING: the
Animancer.Transition`1.State
holds the most recently played state, so
if you're sharing this transition between multiple objects it will only remember one of them.
You can use Animancer.AnimancerStateDictionary.GetOrCreate(Animancer.ITransition)
or Animancer.AnimancerLayer.GetOrCreateState(Animancer.ITransition)
to get or create the state for a specific object.
Value
Type | Description |
---|---|
TTransition |