Summary
The maximum expected value of the
Animancer.AnimancerState.Length.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- TransitionAssetBase
Syntax
public float MaximumLength { get; }
Remarks
In a
Animancer.ClipState this is equal to the UnityEngine.AnimationClip.length
but the actual length can vary depending on the current parameters in states like
Animancer.LinearMixerState and Animancer.ControllerState.
Value
| Type | Description |
|---|---|
| float |