AnimancerPlayable.StateDictionary.

AnimancerPlayable.

GetOrCreate(Object, AnimationClip, bool) Method

Summary

Returns the state which registered with the `key` or creates one if it doesn't exist.

If the state already exists but has the wrong Animancer.AnimancerState.Clip, the `allowSetClip` parameter determines what will happen. False causes it to throw an System.ArgumentException while true allows it to change the Animancer.AnimancerState.Clip. Note that the change is somewhat costly to performance to use with caution.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
AnimancerPlayable.StateDictionary

Syntax

public AnimancerState GetOrCreate(Object key, AnimationClip clip, bool allowSetClip = false)

Remarks

See also: Animancer.AnimancerLayer.GetOrCreateState(System.Object,UnityEngine.AnimationClip,System.Boolean)

Parameters

Name Type Description
key Object
clip AnimationClip
allowSetClip bool

Return Value

Type Description
AnimancerState