Summary
A callback which will be triggered every frame after the
Animancer.AnimancerEvent.normalizedTime has passed as long as the animation is playing.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerEvent
.Sequence
Syntax
public Action OnEnd { get; }
Remarks
Interrupting the animation before it ends doesn't trigger this event.
By default, the
Animancer.AnimancerEvent.normalizedTime will be System.Single.NaN
so that it chooses the correct value based on the current play direction:
playing forwards ends at 1 and playing backwards ends at 0.
Documentation:
End Events
Value
| Type | Description |
|---|---|
| Action |
See Also
- Animancer.AnimancerEvent.Sequence.EndEvent
- Animancer.AnimancerEvent.Sequence.NormalizedEndTime