AnimancerEvent.Sequence.

AnimancerEvent.

Sequence() Constructor

Summary

Creates a new Animancer.AnimancerEvent.Sequence which starts at 0 Animancer.AnimancerEvent.Sequence.Capacity.

Adding anything to the sequence will set the Animancer.AnimancerEvent.Sequence.Capacity = Animancer.AnimancerEvent.Sequence.DefaultCapacity and then double it whenever the Animancer.AnimancerEvent.Sequence.Count would exceed the Animancer.AnimancerEvent.Sequence.Capacity.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
AnimancerEvent.Sequence

Syntax

public Sequence()

Return Value

Type Description
void