Summary
Creates a new object with the same type and values this.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- Playable
Asset Transition
Syntax
public override Transition<PlayableAssetState> Clone(CloneContext context)
Remarks
Calling this method directly is not generally recommended.
Use
Animancer.CloneableExtensions.Clone``1(Animancer.ICloneable{``0})
if you don't have a `context`
or Animancer.CloneContext.GetOrCreateClone``1(Animancer.ICloneable{``0})
if you do have one.
Example:class BaseClass : ICloneable
{
// Explicit implementation so that the recommended methods will be used instead.
object ICloneable.Clone(CloneContext context)
{
var clone = (BaseClass)MemberwiseClone();
clone.CopyFrom(this, context);
return clone;
}
// Protected method which should only be called by Clone.
protected virtual void InitializeClone(CloneContext context)
{
// Alter any necessary BaseClass fields according to the context.
}
}
class DerivedClass : BaseClass
{
protected override void InitializeClone(CloneContext context)
{
base.CopyFrom(copyFrom, context);
var derived = (DerivedClass)copyFrom;
// Alter any necessary DerivedClass fields according to the context.
}
}
Parameters
Name | Type | Description |
---|---|---|
context | CloneContext |
Return Value
Type | Description |
---|---|
Transition |