Summary
[
UnityEngine.SerializeField]
Determines what each layer does when ControllerState.Stop is called.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- ControllerTransition
<TState>
Syntax
public ControllerState.ActionOnStop[] ActionsOnStop { get; }
Remarks
If empty, all layers will reset to their
Animancer.ControllerState.ActionOnStop.DefaultState.
If this array is smaller than the
UnityEngine.Animations.AnimatorControllerPlayable.GetLayerCount,
any additional layers will use the last value in this array.
Value
| Type | Description |
|---|---|
| ControllerState |