ControllerTransition<TState>.

ActionsOnStop Property

Summary

[UnityEngine.SerializeField] Determines what each layer does when ControllerState.Stop is called.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
ControllerTransition<TState>

Syntax

public ControllerState.ActionOnStop[] ActionsOnStop { get; }

Remarks

If empty, all layers will reset to their Animancer.ControllerState.ActionOnStop.DefaultState.

If this array is smaller than the UnityEngine.Animations.AnimatorControllerPlayable.GetLayerCount, any additional layers will use the last value in this array.

Value

Type Description
ControllerState.ActionOnStop[]