Summary
[
UnityEngine.SerializeField
]
The Animancer.ControllerState.Controller
that will be used for the created state.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- ControllerTransition
<TState>
Syntax
public RuntimeAnimatorController Controller { get; set; }
Remarks
If you set this property and this transition has been played on multiple characters,
you will need to call
Animancer.Transition`1.ReconcileMainObject(Animancer.AnimancerGraph)
for each of them to create new states for the newly assigned object.
Value
Type | Description |
---|---|
Runtime |