ControllerTransition<TState>.

Controller Property

Summary

[UnityEngine.SerializeField] The Animancer.ControllerState.Controller that will be used for the created state.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
ControllerTransition<TState>

Syntax

public RuntimeAnimatorController Controller { get; set; }

Remarks

If you set this property and this transition has been played on multiple characters, you will need to call Animancer.Transition`1.ReconcileMainObject(Animancer.AnimancerGraph) for each of them to create new states for the newly assigned object.

Value

Type Description
RuntimeAnimatorController