AnimancerUtilities.

EditModeSampleAnimation(AnimationClip, Component, float) Method

Summary

[Editor-Conditional] Applies the effects of the animation `clip` to the UnityEngine.Component.gameObject.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
AnimancerUtilities

Syntax

[System.Diagnostics.Conditional(Strings.UnityEditor)]
public static void EditModeSampleAnimation(this AnimationClip clip, Component component, float time = 0)

Remarks

This method is safe to call during UnityEngine.MonoBehaviour.OnValidate.

Attributes

Type Description
ConditionalAttribute

Parameters

Name Type Description
clip AnimationClip The animation to apply. If null, this method does nothing.
component Component The animation will be applied to an UnityEngine.Animator or UnityEngine.Animation component on the same object as this or on any of its parents or children. If null, this method does nothing.
time float Determines which part of the animation to apply (in seconds).

Return Value

Type Description
void

See Also

  • Animancer.AnimancerUtilities.EditModePlay(UnityEngine.AnimationClip,UnityEngine.Component)