- Assembly
- Animancer
.dll - Namespace
- Animancer
.Samples - Base Types
-
- Object
graph BT
Type-->Base0["Object"]
Type["SampleInput"]
class Type type-node
Syntax
[AnimancerHelpUrl(typeof(SampleInput))]
public static class SampleInput
Attributes
Type | Description |
---|---|
Animancer |
[Assert-Conditional]
A UnityEngine.HelpURLAttribute which points to Animancer's documentation.
|
Properties
Name | Value | Summary |
---|---|---|
IsPointerOverUI | bool |
Is the mouse pointer currently over a UI object?
static
|
LeftMouseDown | bool |
Was the left mouse button pressed this frame?
static
|
LeftMouseHold | bool |
Is the left mouse button currently being held down?
static
|
LeftMouseUp | bool |
Was the left mouse button released this frame?
static
|
LeftShiftHold | bool |
Is
UnityEngine.KeyCode.LeftShift currently being held down?static
|
MousePosition | Vector2 |
The current screen position of the mouse pointer.
static
|
MousePositionDelta | Vector2 |
The amount that the mouse has moved since last frame.
static
|
MouseScrollDelta | Vector2 |
The amount that the mouse scroll value has changed since last frame.
static
|
Number1Up | bool |
Was
UnityEngine.KeyCode.Alpha1 released this frame?static
|
Number2Up | bool |
Was
UnityEngine.KeyCode.Alpha2 released this frame?static
|
RightMouseDown | bool |
Was the right mouse button pressed this frame?
static
|
RightMouseHold | bool |
Is the right mouse button currently being held down?
static
|
SpaceDown | bool |
Was
UnityEngine.KeyCode.Space pressed this frame?static
|
SpaceHold | bool |
Is
UnityEngine.KeyCode.Space currently being held down?static
|
SpaceUp | bool |
Was
UnityEngine.KeyCode.Space released this frame?static
|
WASD | Vector2 |
WASD Controls.
static
|