Summary
The
Animancer.FSM.StateMachine`1
in which the current change is occurring.- Assembly
- Animancer
.dll - Namespace
- Animancer
.FSM - Containing Type
- StateChange
<TState>
Syntax
public static StateMachine<TState> StateMachine { get; }
Remarks
This will be null if no change is currently occurring.
Value
Type | Description |
---|---|
StateMachine |