StateChange<TState>.

StateMachine Property

Summary

The Animancer.FSM.StateMachine`1 in which the current change is occurring.
Assembly
Animancer.dll
Namespace
Animancer.FSM
Containing Type
StateChange<TState>

Syntax

public static StateMachine<TState> StateMachine { get; }

Remarks

This will be null if no change is currently occurring.

Value

Type Description
StateMachine<TState>