KeyChange<TKey>.

StateMachine Property

Summary

The Animancer.FSM.KeyChange`1 in which the current change is occurring.
Assembly
Animancer.dll
Namespace
Animancer.FSM
Containing Type
KeyChange<TKey>

Syntax

public static IKeyedStateMachine<TKey> StateMachine { get; }

Remarks

This will be null if no change is currently occurring.

Value

Type Description
IKeyedStateMachine<TKey>