Summary
Fills the `clips` with any
UnityEngine.AnimationClip
s referenced by components in the same hierarchy as
the `gameObject`. See Animancer.ICharacterRoot
for details.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Editor - Containing Type
- AnimationGatherer
Syntax
public static void GatherFromGameObject(GameObject gameObject, ref AnimationClip[] clips, bool sort)
Parameters
Name | Type | Description |
---|---|---|
gameObject | GameObject | |
clips | AnimationClip[] | |
sort | bool |
Return Value
Type | Description |
---|---|
void |