Summary
Persistent settings for the
Animancer.Editor.Previews.TransitionPreviewWindow
.- Assembly
- Animancer
.dll - Namespace
- Animancer
.Editor .Previews - Interfaces
-
- IComparable
<Animancer Settings >Group
- IComparable
- Base Types
-
- Object
- Animancer
Settings Group
graph BT
Type-->Base0["AnimancerSettingsGroup"]
click Base0 "/animancer/api/Animancer.Editor/AnimancerSettingsGroup"
Base0-->Base1["Object"]
Type-.->Interface0["IComparable<AnimancerSettingsGroup>"]
Type["TransitionPreviewSettings"]
class Type type-node
Syntax
[Serializable, InternalSerializableType]
public class TransitionPreviewSettings : AnimancerSettingsGroup, IComparable<AnimancerSettingsGroup>
Remarks
Documentation:
Previews
Attributes
Type | Description |
---|---|
Serializable |
|
Internal |
[Editor-Conditional]
A UnityEngine.Scripting.APIUpdating.MovedFromAttribute which indicates that a type may have been previously
defined in the pre-compiled Animancer Lite DLL in an earlier version of Animancer.
|
Properties
Name | Value | Summary |
---|---|---|
AutoClose | bool |
Should this window automatically close if the target object is destroyed?
static
|
DisplayName | string |
The user-firendly name to display in the Inspector.
|
FrameStep | float |
The amount of time that will be added by a single frame step (in seconds).
static
|
Index | int |
The index to display this data at in the Inspector.
|
Models | List |
The models previously used in the
Animancer.Editor.Previews.TransitionPreviewWindow .static
|
SceneEnvironment | GameObject |
If set, the default preview scene lighting will be replaced with this prefab.
static
|
SceneLighting | bool |
Should the scene lighting be enabled?
static
|
ShowSkybox | bool |
Should the skybox be visible?
static
|
Methods
Name | Value | Summary |
---|---|---|
AddModel |
void |
Adds a `model` to the list of preview models.
static
|
CompareTo |
int |
Compares the
Animancer.Editor.AnimancerSettingsGroup.Index .Inherited from Animancer
|
DoInspectorGUI |
void |
Draws the Inspector GUI for these settings.
static
|
DoPropertyField |
SerializedProperty |
Draws a
UnityEditor.EditorGUILayout.PropertyField(UnityEditor.SerializedProperty,UnityEngine.GUILayoutOption[]) for a
property in this group.
Inherited from Animancer
|
Get |
GameObject |
Returns the default preview object for Humanoid animations
if it has already been loaded.
static
|
Get |
GameObject |
Returns the default preview object for
UnityEngine.Sprite animations
if it has already been created.
static
|
Get |
GameObject |
Returns the default preview object for Humanoid animations.
static
|
Get |
GameObject |
Returns the default preview object for
UnityEngine.Sprite animations.static
|
Get |
SerializedProperty |
Returns a
UnityEditor.SerializedProperty relative to the base of this group.Inherited from Animancer
|
TrySelectBestModel |
Transform |
Tries to choose the most appropriate model to use
based on the properties animated by the `animationClipSource`.
static
|