Summary
[Editor-Only]
An
Animancer.IAnimancerComponent
which isn't actually a UnityEngine.Component
.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Editor .Previews - Interfaces
- Base Types
-
- Object
graph BT
Type-->Base0["Object"]
Type-.->Interface0["IAnimancerComponent"]
click Interface0 "/animancer/api/Animancer/IAnimancerComponent"
Type["DummyAnimancerComponent"]
class Type type-node
Syntax
public class DummyAnimancerComponent : IAnimancerComponent
Constructors
Name | Summary |
---|---|
Dummy |
Creates a new Animancer.Editor.Previews.DummyAnimancerComponent . |
Properties
Name | Value | Summary |
---|---|---|
Action |
string |
[Editor-Only]
The name of the serialized backing field for the
Animancer.AnimancerComponent.ActionOnDisable property.
|
Animator | Animator |
The
UnityEngine.Animator component which this script controls. |
AnimatorFieldName | string |
[Editor-Only] The name of the serialized backing field for the
Animancer.IAnimancerComponent.Animator property. |
enabled | bool |
Will this component be updated?
|
gameObject | GameObject |
The
UnityEngine.GameObject this component is attached to. |
Graph | AnimancerGraph |
The internal system which manages the playing animations.
|
InitialUpdateMode | Nullable |
[Editor-Only] The
Animancer.IAnimancerComponent.UpdateMode that was first used when this script initialized. |
IsGraphInitialized | bool |
Has the
Animancer.IAnimancerComponent.Graph been initialized? |
ResetOnDisable | bool |
Will the object be reset to its original values when disabled?
|
UpdateMode | AnimatorUpdateMode |
Determines when animations are updated and which time source is used. This property is mainly a wrapper
around the
UnityEngine.Animator.updateMode .
|
Methods
Name | Value | Summary |
---|---|---|
GetKey |
Object |
Returns the dictionary key to use for the `clip`.
|
ToString |
string |
Describes this and the
Animancer.Editor.Previews.DummyAnimancerComponent.Animator . |