Summary
[Pro-Only] Copies the
UnityEngine.AnimationClip.events into this Animancer.AnimancerEvent.Sequence.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerEvent
.Sequence
Syntax
public void AddAllEvents(AnimationClip animation)
Remarks
The
Animancer.AnimancerEvent.callback of the new events will be empty and can be set by
Animancer.AnimancerEvent.Sequence.SetCallback(System.String,System.Action).
If you are going to play the `animation`, consider disabling UnityEngine.Animator.fireEvents so that
the events copied by this method are not triggered as UnityEngine.AnimationEvents. Otherwise they
would still trigger in addition to the Animancer.AnimancerEvents copied here.
Parameters
| Name | Type | Description |
|---|---|---|
| animation | AnimationClip |
Return Value
| Type | Description |
|---|---|
| void |